![]() ![]() Follow hanging lanterns and signposts through a forest path lined with bushes and scruffy tufts of drying weeds to farmlands surrounded by low stone walls and guarded by pumpkin-headed scarecrows all the way to the town. Give your heroes a place to call home with the Time Elements - Hometown Tileset! Finalbossblue expands his Time Elements series with pixel art tiles to help you build a calm farming village and forest town filled with wooden walls and thatched roofs, the perfect place for your young heroes to spend their youth! A1, A2, A3, and A4 sheets are filled with ground and wall options for all your interior and exterior village needs, and specific A5 and B sheets for inside, outside, and around town contain tons of detailed tiles to make each map stand out. Purchase Now on KOMODO Plaza or on Steam! And as if all that wasn’t enough, this pack also includes some mining animations set in 2 animation sheets! Give your players some exciting visuals when they mine with gemstones bursting out of the rocks, or have some fun with your battles by creating a skill where jewels are thrown at the enemies to distract them with shinies! Dive down deep into the earth and uncover abandoned mines and forgotten ruins with the Time Elements - Caves and Dungeons pack! Or add some extra danger to a dungeon with trapdoors, spinning saw blades, and spikes from the floor! Just make sure to use some of the included levers so your players can turn those dangers off or open new paths so they can fully explore the area. Make sure your players can see with some light character sheets with lanterns or flames that can be placed strategically around the caves, and have minecarts race along tracks in the mines that are still active. Let your players step into shallow caves where grass and roots fade into dirt and stones the deeper they go and have them stop to rest at a campfire next to an underground river, or let them follow wooden supports and mine tracks through a confusing maze of caves until they reach caverns filled with gold nuggets and shining crystals. *This is all from my novice understanding of observation but I think I described it right.Send your players underground to find rare gems with the Time Elements - Caves and Dungeons pack! Finalbossblue is back with another piece of the Time Elements series, this time offering up stone and earth walls that are perfect for any underground location. However B tilesets must have the first index set as a Star-passability. I don't think it involves auto-tiling either.ī through E tiles are just tiles that show above A tiles. They produce auto-shadows when walls are grouped together.Ī5 is similar to A3, aka miscellaneous. Actually I don't think there's any special format rulings for these.Ī4 are wall and ceiling auto-tiles that follow the same format as A2, but being 4x2. Follows A4 formatting 4x2 except there's no corner-work. Top-left is single-placement, top-right is non-adjacent corners pieces that matches a floor tile., and the rest below are adjacent groupings, or grouped corners,Ī3 is for some rooftop building tiles, and other kinda of floors, kinda miscellaneous. Follows the 4x2 setup similar to A4 with the corners.Ī2 are floor-tiles that are set up as 3x2 (rowXcolumn) tile sections. I'd also like to create dirt windows, but I think that might be asking too much :/Ĭlick to expand.A1 tiles are animated, usually involves stuff like water/lava. Transparencies: how to get a clean "window" effect without the transparent color artifacts. Corners are giving me a run for my money and I feel like I've tried everything. The C, D and E tabs perplex me.Īuto Tile Functions: how it works and how to create tiles that work together fluidly in the game. Tile Set definitions: I have no idea what A1 - A3 means. I wish there was a user manual so I could RTFM haha. If anyone has a link to something I can read, I'd greatly appreciate it and I apologize in advance if this has been asked before or this is the incorrect place to post this question. ![]() I've posted the topics I'm searching for below. ![]() It seems like the only resources I've found so far have been from people that understand how to use it but can't understand how to explain it to a newbie. I'm trying desperately to find a thorough instructional guide to creating tiles in an image editor, saving them (including transparency explanation) and uploading them to RPG Maker VX Ace. I feel like I've been all over the internet twice by now trying to figure out the tile system. ![]()
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